Unlike some other survival games, there will be a home town or city to return to and rest and prepare for your next mission. As in real life, where a hard week’s work is rewarded by a relaxing or refreshing weekend, we wanted to create a world and provide elements within it where you can return back to town (or your home) after an adventurous mission to regather and reequip – a definite environmental contrast. Players also have the ability to upgrade their transportation (alongside their weapons and armor) as the game progresses.Ĭompared to some other games of this genre in the past, the game focuses more on ordinary everyday life. Although an overall map is available, players cannot “fast forward” their travel to these locations instead, they must take direct control of their transportation during the journey and respond to events that occur on the way. There you’ll be able to talk with NPCs and gather information about your next destination, which is apparently very important as it’ll dictate what kind of gear you’ll need to bring.The game takes places across multiple locations with differing environmental conditions, including desert, snow, forest, mountains, swampland, and deep-sea diving. In between missions, you’ll find yourself at the main town in the game, which acts as the hub. There is also an upgrade system that players can take part in where you can not only upgrade your means of transportation but also your weapons and armor. For a game that doesn’t look very realistic, it seems rather immersive. You use little miniatures to guide your way around obstacles or possible interactions in the world. Traveling across the map involves quite literally traveling across the world map of the game. The gameplay itself looks similar to Legend of Zelda: Breath of the Wild, Bloodborne and Ghost of Tsushima, taking the camera angle from Zelda, the grittiness from Bloodborne and the cinematic swordplay from Ghost.Īs far as braving the wilds are concerned, you have a tent and cooking equipment that you can use to fill up on food and water. Your weaponry is rather diverse, as the developers provide you with a sword, shield, gun, grappling hook and bombs. Little Devil Inside is a third-person action-adventure game that not only focuses on cinematic combat but also deals with survival elements and open-world exploration. In The Witcher, Geralt gets treated like shit and gets paid like shit despite being one of the most notable monster hunters in the world. Notably, the world of Little Devil Inside seems cruel to its heroes, similar to The Witcher. In one of the trailers, we are introduced to what accepting a job looks like, and that led to almost being sacrificed to some kraken-looking fellow. Just from the trailers alone, we already know that Billy is literally traveling everywhere imaginable, from tropical areas and barren deserts to the middle of the ocean and an icy tundra. The game will explore the mundane parts of an adventurer’s life, such as financial inequality. Neostream states that the game is meant to take a satirical angle on the video game cliché of monster hunting, which makes sense given that the trailer looked a lot like if Bloodborne and Monster Hunter had a baby.
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